DataStructure/SegTree/Affline.h
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Code
#include "../../template.h"
template <typename T>
struct AfflineSegTree {
vector<T> st;
vector<pll> lazy;
AfflineSegTree() {}
AfflineSegTree(int n): st(n*4), lazy(n*4) {}
void build(int id, int l, int r, const vector<ll> &a) {
lazy[id] = {1, 0};
if (l == r) {
st[id] = a[l] % mod;
return;
}
int m = (l + r) >> 1;
build(id*2, l, m, a);
build(id*2+1, m+1, r, a);
st[id] = (st[id*2] + st[id*2+1]) % mod;
}
void push(int id, int l, int r) {
int m = (l + r) >> 1;
apply(id*2, l, m, lazy[id]);
apply(id*2+1, m+1, r, lazy[id]);
lazy[id] = {1, 0};
}
void apply(int id, int l, int r, pll val) {
int len = r-l+1;
st[id] = (st[id] * val.fi % mod + val.se * len % mod) % mod;
lazy[id].fi = lazy[id].fi * val.fi % mod;
lazy[id].se = (lazy[id].se * val.fi % mod + val.se) % mod;
}
void update(int id, int l, int r, int u, int v, pll val) {
if (v < l || u > r)
return;
if (u <= l && v >= r) {
apply(id, l, r, val);
return;
}
push(id, l, r);
int mid = (l + r) >> 1;
update(id*2, l, mid, u, v, val);
update(id*2+1, mid+1, r, u, v, val);
st[id] = (st[id*2] + st[id*2+1]) % mod;
}
T getSumMod(int id, int l, int r, int u, int v) {
if (l > v || r < u) return 0;
if (l >= u && r <= v) return st[id];
int mid = (l + r) >> 1;
push(id, l, r);
T t1 = getSumMod(id*2, l, mid, u, v) % mod;
T t2 = getSumMod(id*2+1, mid+1, r, u, v) % mod;
return (t1 + t2) % mod;
}
};
#line 2 "template.h"
#include <bits/stdc++.h>
using namespace std;
#define ll long long
#define MOD (ll)(1e9+7)
#define all(x) (x).begin(),(x).end()
#define unique(x) x.erase(unique(all(x)), x.end())
#define INF32 ((1ull<<31)-1)
#define INF64 ((1ull<<63)-1)
#define inf (ll)1e18
#define vi vector<int>
#define pii pair<int, int>
#define pll pair<ll, ll>
#define fi first
#define se second
const int mod = 998244353;
void solve();
int main(){
ios_base::sync_with_stdio(false);cin.tie(NULL);
// cin.exceptions(cin.failbit);
// int t; cin >> t;
// while(t--)
solve();
cerr << "\nTime run: " << 1000 * clock() / CLOCKS_PER_SEC << "ms" << '\n';
return 0;
}
#line 2 "DataStructure/SegTree/Affline.h"
template <typename T>
struct AfflineSegTree {
vector<T> st;
vector<pll> lazy;
AfflineSegTree() {}
AfflineSegTree(int n): st(n*4), lazy(n*4) {}
void build(int id, int l, int r, const vector<ll> &a) {
lazy[id] = {1, 0};
if (l == r) {
st[id] = a[l] % mod;
return;
}
int m = (l + r) >> 1;
build(id*2, l, m, a);
build(id*2+1, m+1, r, a);
st[id] = (st[id*2] + st[id*2+1]) % mod;
}
void push(int id, int l, int r) {
int m = (l + r) >> 1;
apply(id*2, l, m, lazy[id]);
apply(id*2+1, m+1, r, lazy[id]);
lazy[id] = {1, 0};
}
void apply(int id, int l, int r, pll val) {
int len = r-l+1;
st[id] = (st[id] * val.fi % mod + val.se * len % mod) % mod;
lazy[id].fi = lazy[id].fi * val.fi % mod;
lazy[id].se = (lazy[id].se * val.fi % mod + val.se) % mod;
}
void update(int id, int l, int r, int u, int v, pll val) {
if (v < l || u > r)
return;
if (u <= l && v >= r) {
apply(id, l, r, val);
return;
}
push(id, l, r);
int mid = (l + r) >> 1;
update(id*2, l, mid, u, v, val);
update(id*2+1, mid+1, r, u, v, val);
st[id] = (st[id*2] + st[id*2+1]) % mod;
}
T getSumMod(int id, int l, int r, int u, int v) {
if (l > v || r < u) return 0;
if (l >= u && r <= v) return st[id];
int mid = (l + r) >> 1;
push(id, l, r);
T t1 = getSumMod(id*2, l, mid, u, v) % mod;
T t2 = getSumMod(id*2+1, mid+1, r, u, v) % mod;
return (t1 + t2) % mod;
}
};
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