This documentation is automatically generated by online-judge-tools/verification-helper
#include "../../template.h"
struct Node {
ll Max, sum;
Node() {}
Node(int val) {
Max = val;
sum = val;
}
Node operator+(const Node &b) {
Node res;
res.Max = max(Max, b.Max);
res.sum = sum + b.sum;
return res;
}
};
// range mod, sum query
// point assign query
class SegTreeBeats {
public:
vector<Node> tree;
SegTreeBeats(int n): tree(4*n) {}
void build(int id, int l, int r, int u, int v, int val) {
if (l > v || r < u) return;
if (u <= l && r <= v) {
tree[id] = Node(val);
return;
}
int mid = (l + r) >> 1;
build(id*2, l, mid, u, v, val);
build(id*2+1, mid+1, r, u, v, val);
tree[id] = tree[id*2] + tree[id*2+1];
}
void updateMod(int id, int l, int r, int u, int v, int x) {
if (l > v || r < u) return;
if (tree[id].Max < x) return;
if (l == r) {
tree[id].Max %= x;
tree[id].sum = tree[id].Max;
return;
}
int mid = (l + r) >> 1;
updateMod(id*2, l, mid, u, v, x);
updateMod(id*2+1, mid+1, r, u, v, x);
tree[id] = tree[id*2] + tree[id*2+1];
}
ll getSum(int id, int l, int r, int u, int v) {
if (l > v || r < u) return 0;
if (u <= l && r <= v) return tree[id].sum;
int mid = (l + r) >> 1;
ll t1 = getSum(id*2, l, mid, u, v);
ll t2 = getSum(id*2+1, mid+1, r, u, v);
return t1 + t2;
}
};#line 2 "template.h"
#include <bits/stdc++.h>
using namespace std;
#define ll long long
#define MOD (ll)(1e9+7)
#define all(x) (x).begin(),(x).end()
#define unique(x) x.erase(unique(all(x)), x.end())
#define INF32 ((1ull<<31)-1)
#define INF64 ((1ull<<63)-1)
#define inf (ll)1e18
#define vi vector<int>
#define pii pair<int, int>
#define pll pair<ll, ll>
#define fi first
#define se second
const int mod = 998244353;
void solve();
int main(){
ios_base::sync_with_stdio(false);cin.tie(NULL);
// cin.exceptions(cin.failbit);
// int t; cin >> t;
// while(t--)
solve();
cerr << "\nTime run: " << 1000 * clock() / CLOCKS_PER_SEC << "ms" << '\n';
return 0;
}
#line 2 "DataStructure/SegTree/SegTreeBeats1.h"
struct Node {
ll Max, sum;
Node() {}
Node(int val) {
Max = val;
sum = val;
}
Node operator+(const Node &b) {
Node res;
res.Max = max(Max, b.Max);
res.sum = sum + b.sum;
return res;
}
};
// range mod, sum query
// point assign query
class SegTreeBeats {
public:
vector<Node> tree;
SegTreeBeats(int n): tree(4*n) {}
void build(int id, int l, int r, int u, int v, int val) {
if (l > v || r < u) return;
if (u <= l && r <= v) {
tree[id] = Node(val);
return;
}
int mid = (l + r) >> 1;
build(id*2, l, mid, u, v, val);
build(id*2+1, mid+1, r, u, v, val);
tree[id] = tree[id*2] + tree[id*2+1];
}
void updateMod(int id, int l, int r, int u, int v, int x) {
if (l > v || r < u) return;
if (tree[id].Max < x) return;
if (l == r) {
tree[id].Max %= x;
tree[id].sum = tree[id].Max;
return;
}
int mid = (l + r) >> 1;
updateMod(id*2, l, mid, u, v, x);
updateMod(id*2+1, mid+1, r, u, v, x);
tree[id] = tree[id*2] + tree[id*2+1];
}
ll getSum(int id, int l, int r, int u, int v) {
if (l > v || r < u) return 0;
if (u <= l && r <= v) return tree[id].sum;
int mid = (l + r) >> 1;
ll t1 = getSum(id*2, l, mid, u, v);
ll t2 = getSum(id*2+1, mid+1, r, u, v);
return t1 + t2;
}
};