DataStructure/SqrtDecomposition/Sqrt.h
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#include "../../template.h"
class SimpleSqrt {
public:
int n, block_sz;
vector<ll> a, block;
SimpleSqrt() {}
SimpleSqrt(int _n): n(_n), a(_n, 0) {
block_sz = sqrt(_n);
block.resize(n / block_sz + 1);
}
SimpleSqrt(int _n, vector<ll> &arr): n(_n), a(arr) {
block_sz = sqrt(n);
block.resize(n / block_sz + 1);
int cnt = -1;
for(int i = 0; i < n; i++) {
if(i % block_sz == 0) cnt++;
block[cnt] += arr[i];
}
}
ll query(int l, int r) {
ll sum = 0;
for(int i = l; i <= r;) {
if(i % block_sz == 0 && i+block_sz-1 <= r) {
sum += block[i/block_sz];
i += block_sz;
} else {
sum += a[i];
i++;
}
}
return sum;
}
void add(int pos, int val) {
int idx = pos / block_sz;
block[idx] += val;
a[pos] += val;
}
};
#line 2 "template.h"
#include <bits/stdc++.h>
using namespace std;
#define ll long long
#define MOD (ll)(1e9+7)
#define all(x) (x).begin(),(x).end()
#define unique(x) x.erase(unique(all(x)), x.end())
#define INF32 ((1ull<<31)-1)
#define INF64 ((1ull<<63)-1)
#define inf (ll)1e18
#define vi vector<int>
#define pii pair<int, int>
#define pll pair<ll, ll>
#define fi first
#define se second
const int mod = 998244353;
void solve();
int main(){
ios_base::sync_with_stdio(false);cin.tie(NULL);
// cin.exceptions(cin.failbit);
// int t; cin >> t;
// while(t--)
solve();
cerr << "\nTime run: " << 1000 * clock() / CLOCKS_PER_SEC << "ms" << '\n';
return 0;
}
#line 2 "DataStructure/SqrtDecomposition/Sqrt.h"
class SimpleSqrt {
public:
int n, block_sz;
vector<ll> a, block;
SimpleSqrt() {}
SimpleSqrt(int _n): n(_n), a(_n, 0) {
block_sz = sqrt(_n);
block.resize(n / block_sz + 1);
}
SimpleSqrt(int _n, vector<ll> &arr): n(_n), a(arr) {
block_sz = sqrt(n);
block.resize(n / block_sz + 1);
int cnt = -1;
for(int i = 0; i < n; i++) {
if(i % block_sz == 0) cnt++;
block[cnt] += arr[i];
}
}
ll query(int l, int r) {
ll sum = 0;
for(int i = l; i <= r;) {
if(i % block_sz == 0 && i+block_sz-1 <= r) {
sum += block[i/block_sz];
i += block_sz;
} else {
sum += a[i];
i++;
}
}
return sum;
}
void add(int pos, int val) {
int idx = pos / block_sz;
block[idx] += val;
a[pos] += val;
}
};
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